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Author Topic: Tron - Cult Favourite To Franchise - Vancouver Event  (Read 10307 times)
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Jill Pearson
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« on: January 27, 2011, 04:30:48 PM »

Tron - Cult Favourite To Franchise
Cult Classic meets 21st Century Convergence

Event in Vancouver, February 8, 2011

Djavad Mowafaghian Cinema SFU Woodward's
149 West Hastings Street Vancouver, BC, Canada V6B 1H4


Since its inception in 1982 TRON has become a worldwide cult classic. It has since evolved into various film tie-ins, a comic series and, most recently, the 2010 film sequel TRON: Legacy, and video game TRON: Evolution.

Find out first-hand how this cult favourite was launched and how the interaction between the current film and the video game were key to solidifying the TRON franchise - not only were the assets shared, but the story as well.

Presentation 1
VFX and making of TRON and TRON: Legacy. Presented by Frank Vitz, animator and programmer on TRON, and Darren Poe, Digital Supervisor at Digital Domain Vancouver.

Presentation 2
Gary Snyder, Technical Art Director, and David Patch, Art Director, from Propaganda Games will share their experiences working with the TRON: Legacy film team to recreate the TRON assets and storyline in the video game, TRON: Evolution. An interesting and provoking look at the convergence of Film and Game development teams.

The night will conclude with special, pre-recorded, appearances by some of TRON's CG veterans.

There will be a cash bar mixer from 5:30 at the Charles Bar (136 West Cordova Street Vancouver, BC V6B 5A7). Stop in for a chance to meet some new people or catch up with old friends.

Will call and ticket collection will start at 6:30, look for Vancouver ACM SIGGRAPH volunteers to point you in the right direction of the theatre!

5:30 PM Meet & Greet at the Charles Bar (cash bar)
6:30 PM Doors Open
7:00 PM Presentation #1 Film Panel
7:45 PM Film Q & A
8:00 PM Intermission
8:15 PM Presentation #2 Games Panel
9:00 PM Game Q & A


Tuesday - February 8, 7:00 PM
Tron - Cult Favourite To Franchise
Cult Classic meets 21st Century Convergence
with Darren Poe, Frank Vitz, Gary Snyder & David Pitch

Members: $15 // Regular: $25 // Groups (10+): $15*
* Group pricing only available through on-line advance sales.


Darren Poe
Digital Effects Supervisor - Digital Domain

Darren Poe has over fourteen years of visual effects experience, serving most recently on Disney's TRON: Legacy and overseeing 160 shots completed at Digital Domain's Vancouver studio. Prior to TRON, Darren was digital effects supervisor on Roland Emmerich's blockbuster 2012, and he held the same title on projects including Star Trek, Gran Torino and Speed Racer. Darren started his tenure at Digital Domain when he joined as a digital artist on The Fifth Element, followed by a stint as digital ocean artist on Titanic. He established his niche as a digital compositor on Armageddon, What Dreams May Come, Fight Club and Supernova, and quickly advanced to compositing supervisor on The Lord of the Rings: The Fellowship of the Ring, Star Trek: Nemesis, Cinderella Man, Charlie & the Chocolate Factory, Flags of Our Fathers and Letters from Iwo Jima.


David Pitch

Prior to his career in games David attended the University of Colorado at Boulder majoring in Molecular, Cellular, and Developmental Biology with a minor in Physics. He then proceeded to work in various jobs including traveling Renaissance Festival dunk tank carnie, commercial sheet metal installer, waiter, door to door cutlery salesman, and Teamster; all the while painting, drawing, writing, and playing video games. In 1992 he enrolled at California College of Arts and Crafts, majoring in painting and sculpture, which ultimately led to his career in video game development which began in 1995. His credits as Art Director include several top ten selling games: Lego Island, SimCity4, and The Sims 2. His most recent position was with Propaganda Games in Vancouver as Senior Art Director where he worked in Tron: Evolution.

Frank Vitz
(Tron, Stargate, X-Men, X2...)

Frank Vitz has been creating computer graphics, animation and visual effects since the 1980's having created some of the first CG effects in a motion picture for the movie Tron at Robert Abel and Associates. During the 90's Frank worked as an independent feature film VFX supervisor on movies such as Stargate , XMen 1 and 2. He also designed visuals for several Theme Park rides including "The Adventures of Spiderman" in Orlando. Frank is currently at Electronic Arts in Canada, leveraging the convergence of Hollywood visual effects with the world of video games. Recent game projects have included Basketball and Fight Night Round 4. He is currently working on the reinvention of the SSX snowboarding franchise.


Gary Snyder

Technical Art Director

While it was his family's brand new Atari 2600 that sparked his fascination with video games back in 1981, it was the original 1982 film Tron that was responsible for fueling Gary's childhood obsessions with computers, video games, and art. Much to his family's surprise, video games went on to become a legitimate career path, and Gary graduated with an Associate of Art Degree from the Art Institute of Dallas in 1995. From meticulously plotting rudimentary low-polycount mechs vertex by vertex for the 3DO/PS1, to early experimentations in voxel characters and cel-shaded vehicular combat; the pioneering and experimental mix of CG in Tron inspired his own curiosity for experimental graphics and a lifelong desire to bridge the technical and artistic. Over his 15 year career, Gary has worked for Origin Systems, Ion Storm, Pseudo Interactive, and Ubisoft. He landed at Propaganda Games in 2007 where everything came full circle with the 2010 release of Tron: Evolution and he became a nine-year old kid, once again obsessed with Light Cycles, Recognizers, and Disc Wars.

Jill Pearson
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« Reply #1 on: June 04, 2011, 01:41:06 AM »

thanx so much for the info  Smiley

communication arts
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