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 1 
 on: October 12, 2015, 05:35:43 PM 
Started by ganz - Last post by ganz
Atmosphere Visual Effects is seeking an experienced Organic Surface Modeler/Texture Artist to join our CG team at our facilities in Toronto, ON. This is a contract position.

The ideal candidate will possess the following qualities:

At least 1 year’s experience as a Organic Surface Modeler
Expertise in Maya , Z Brush, MARI, V-Ray
Ability to work as part of a team

ATMOSPHERE VISUAL EFFECTS is a rapidly-growing, artist-driven boutique style company based in the beautiful city of Vancouver, BC. Our tight-knit team has rapidly built a reputation for top flight visual effects. We are committed to producing high quality work and pride ourselves on not overworking our employees.

If you are interested in working as part of a talented, tight-knit visual effects team, please send your cover letter and resume .

We thank all applicants for applying, however, only those selected for an interview will

Required experience:

Modeler: 1 year

info@atmosphere-vfx.com

 2 
 on: October 12, 2015, 05:32:03 PM 
Started by ganz - Last post by ganz
Method Studios Vancouver is actively seeking junior CG artists as RENDER TECHNICIANS to join our I/O team.

Description

Reporting to the I/O Manager and Technical Operations Manager, the Rendering Technician will be responsible for render farm management and supporting backup and archive operations. This role offers excellent opportunities for the right individual to acquire a broad based knowledge of Visual Effects procedures within a production environment.

Duties
– Communicate with productions to efficiently monitor and manage the render farm processes and priorities
– Quickly solve any rendering issues, ensuring all 2D and 3D rendering jobs are completed on schedule.
– Identify bottlenecks and help develop improved rendering efficiencies
– Facilitate transferring data between facilities
– Participate in daily archive and restore requests from tape archives

Qualifications

– Degree or Diploma in Computer Science or Film-related discipline
– High degree of computer literacy
– Excellent problem solving and communication skills
– Ability to record information accurately and produce reports
– Must be able to take instructions and work as part of a team, with the capacity to work with minimal supervision when required
– Enthusiasm to learn and develop professionally
– Good understanding of relevant 2D and 3D software packages (eg. Maya,Houdini,Nuke)
– Experience in scripting with Python and Bash desirable but not essential
– Ability to learn new software quickly, and learn on the job, if necessary
– Ability to work under pressure, if required
– Respect for the procedures and requirements of a particular studio, production or pipeline

This is a full-time, contract position requiring periodic overtime and shift work, including nights and graveyard shifts.

We cannot sponsor work permits for this role, so only Canadian or Permanent Residents will be considered, or those who already have an open work permit.

Please apply via email to van-recruiting[at]methodstudios.com with your CV, references, and upcoming availability, with subject line “Render Technician” with your name, as in: “Render Technician – Joe Smith”.

We thank all candidates in advance for applying but only those selected will be contacted for an interview.

 3 
 on: October 12, 2015, 05:27:35 PM 
Started by ganz - Last post by ganz
METHOD VANCOUVER is actively seeking VFX Coordinators for current and upcoming feature film projects.

Reporting to the Production Manager, Visual Effects, the VFX Coordinator is responsible for the management of information flow during a project. Taking client requests, recording client notes, generating schedules, invoices and work orders are all part of the daily responsibilities of the VFX Coordinator.

In addition, the VFX Coordinator serves as a key front-line representative of the company and frequently deals directly with clients. This direct client interaction requires a highly professional demeanour and diplomacy.

Duties

  • Work with production team and Pipeline to set up shot tracking system (Shotgun) for the project
  • Ensure clear file structure is in place, create shot directories for all shots. As show progresses, keep on top of new directory needs, and work with artists to create directories when necessary.
  • Participate in show set-up meetings, take notes from these meetings and confirm that all stages of set-up are documented and assigned.
  • Introduce new artists to Shotgun and timesheets, ensure the crew is familiar with show procedures.  Ensure that all crew are added to appropriate email groups.
  • Work with I/O department to set up data transfer procedures.  Upload and download material from ftp site / aspera, or establish how I/O will handle downloads if appropriate.
  • Monitor plate turnover dates and liaise with studio data team when plates come in.
  • Maintain list of all roto and matchmove requests and target dates and completion status.
  • Liaise with roto/mm coordinator to set priorities.
  • Maintain database of shot data to include all material sent from client and request any missing material from client.
  • Set up and maintain shot board.
  • Work with supervisor and producer to create dailies playlist.  Work with editor to prepare dailies material before artists are in the theatre. Notify relevant artists when it is time to be in dailies. Let crew know if dailies is cancelled or delayed.
  • Take notes during dailies and review with supervisor before publishing to the crew. Ensure all dailies notes are input into Shotgun and emailed to relevant artists and established email groups.
  • Collect client feedback and input into Shotgun, and notify relevant artists and email groups
  • Book rooms for client calls and meetings, and maintain all calendar events per production team.
  • Set up cinesync sessions with proper playlist material established by client and supervisor.  Save and file all notes and cinesync images, review with supervisor and distribute appropriately.
  • Participate in daily production meetings and artist rounds with production team and follow up on notes and action items that come from these.
  • Walk the floor, gather artist needs, follow-up on action items. Have a general idea of what the team is working on; inform producer/supervisor when they know of issues that are happening on the floor.
  • Maintain current list of all shot statuses and task assignments (through Shotgun and other means.)
  • Make sure artists are aware of targets and assure that they have all info and materials they need, and help them get it if they don’t.
  • Create daily posting targets list and ensure all relevant artists are aware of targets.  Maintain communication to know when material is ready for review by supervisor, and notify producer if any targets will be missed
  • Complete submission forms per client specifications, and submit with every submission to client. Fling shots for delivery to client, prep any paper work that needs to go with it and update shotgun to reflect what’s been delivered.
  • Manage render farm priorities: work with crew to establish render needs, and with studio wranglers to ensure that available resource matches needs.
  • Collect timesheets from crew, ensure they’re all complete and pass to producer for review and approval.
  • Help with ordering / organizing lunch / dinner when working OT
  • On completion of project, ensure that all shot finals and plates are copied to the studio library/finals area.

Qualifications

MUST HAVE experience working at a visual effects studio or similar CG-related industry, specifically aiding in the asset production and artist workflow of a project.
Must be qualified to work in Canada (citizen or PR) or already have open work permit
Must be familiar with Office programs such as Word and Excel
Experience with production programs such as Filemaker Pro and Shotgun are assets
This is a full-time, contract position requiring periodic overtime.

Please reply via e-mail to van-recruiting[at]methodstudios.com with the subject line “VFX Coordinator” and your name (e.g. VFX Coordinator – John Smith) along with your CV and upcoming availability. We thank all candidates in advance for applying but only those selected will be contacted for an interview.

 4 
 on: September 15, 2015, 04:19:53 PM 
Started by ganz - Last post by ganz

About Us
We are storytellers. Goldtooth is a rare hybrid of a creative agency and full-service production studio. Each member of the Goldtooth team is a master of their craft, working with some of the hottest franchises in the video game industry and feature film VFX from concept to completion. As the recipient of numerous industry awards and accolades, Goldtooth attacks its projects with creativity and precision, always delivering on quality.

About the Position
You have an excellent working knowledge of Nuke, good artistic and design skills and an excellent eye for composition, colour space as well as technical knowledge of lighting interactions and photography.  You are responsible for creation, revision, maintenance and support of the layered elements of rendered shots.  You possess the ability to work through challenging shots with solutions for final delivery. You have a great eye for colour and timing.

 

Responsibilities

Composite shots for the show in a timely manner
Performs Blue/green screen extractions
Seamless integration of live action, miniature and CGI sources
Follows Goldtooth data storage/data naming and retrieval processes outlined in studio
Makes sure that all work done is accounted for and entered into Shotgun daily
Identifies problems with respect to timelines and delivery schedules and flags these to the senior team
 

Requirements

1-3 years of compositing experience in the VFX and or film industry
Knowledge of NUKE demonstrated in your portfolio
Knowledge of keying, 3D integration, camera projection, colour correction and rotoscope
Knowledge of 2D and 3D tracking and stabilization
Excellent attention to detail
Experience with live action and photo-real CG projects
Eye for photo-realism
Thrive in a deadline-driven environment
Enthusiastic, with an excellent work ethic
Must be able to take direction positively and be a team player

How to Apply
Please submit your resume and a link to your demo reel to recruiting@goldtoothcreative.com

 5 
 on: September 15, 2015, 04:16:21 PM 
Started by ganz - Last post by ganz
Overview

Waterproof Studios is looking for Junior and Senior Animators to work on our photo-real game cinematics, animation and VFX projects.

The ideal candidate will possess the following qualities:

2+ years experience as a Animator in a production environment
Experience with Maya and Motion Builder
Ability to work as part of a team and take direction
– Must be a Canadian resident, preferably located in B.C. and legally entitled to work in Canada.

– Please send a detailed CV and Demo Reel to jobs@waterproofstudios.com

 6 
 on: September 15, 2015, 04:11:28 PM 
Started by ganz - Last post by ganz
Overview

Waterproof Studios is looking for Lead and Senior Modelers to work on a high profile animated project in Vancouver.

The ideal candidate will possess the following qualities:

2+ years experience as a Senior or Lead Modeler in a production environment
Experience with Maya, MARI, Photoshop, Zbrush or Mudbox
Experience with Marvelous Designer an asset
Experience with Arnold Renderer and Vray
– Must be a Canadian resident, preferably located in B.C. and legally entitled to work in Canada.

– Please send a detailed CV and Demo Reel to jobs@waterproofstudios.com

 7 
 on: September 15, 2015, 04:07:41 PM 
Started by ganz - Last post by ganz
Overview

Waterproof Studios is looking for Senior FX Artists & TD’s to work on a high profile animated project in Vancouver.

The ideal candidate will possess the following qualities:

2+ years experience as a FX Artist or TD in a production environment
Experience with Maya, Houdini and Real Flow
Experience with Arnold Renderer and Vray
– Must be a Canadian resident, preferably located in B.C. and legally entitled to work in Canada.

– Please send a detailed CV and Demo Reel to jobs@waterproofstudios.com

 8 
 on: September 15, 2015, 04:04:06 PM 
Started by ganz - Last post by ganz
Overview

Waterproof Studios is looking for Lighting TD’s to work on a high profile animated project in Vancouver.

The ideal candidate will possess the following qualities:

2+ years experience as a Lighter or Lighting TD in a production environment
Film quality work available for review via demo reel
Experience with Maya, Arnold Renderer and V-Ray required
– Must be a Canadian resident, preferably located in B.C. and legally entitled to work in Canada.

– Please send a detailed CV and Demo Reel to jobs@waterproofstudios.com

 9 
 on: September 15, 2015, 03:42:18 PM 
Started by ganz - Last post by ganz
Overview

What you will be teaching:
Teachers will be placed in one of the following terms:
    Term 1:  Drawing Foundations + Animation Principles
    Term 2: Locomotion, Physics and Body Mechanics
    Term 3: Intro to Acting
    Term 4: Advanced Acting

Software requirements:
Teachers need to be fluent in Maya.

Qualifications:
    Currently working in a studio
    Feature Film experience/credits
    Certificate or

    Diploma or

    Degree or

    Supplemented by 24 months of occupational experience in the field of instruction
 

If you wish you apply, send us the following:


    Resume

    Cover Letter

    Demo Reel – (Only links to online reels will be accepted and reviewed)

    Demo Reel Breakdown


    Link to your IMDB Credits

Apply at careers@vanass.ca
Vancouver Animation School provides equal employment opportunities for instructors in their areas of specialty.

 10 
 on: September 15, 2015, 03:37:22 PM 
Started by ganz - Last post by ganz
Overview

Waterproof Studios is seeking experienced Previz Artists for a photoreal full CG feature film production.

Selected artists will show a high skill level in the communication of animation and cinematography to create strong action oriented previz sequences.

The ideal candidate:

2+ years experience as a Previs Artist in a film production environment
Has a strong sense of composition, color, animation timing, and storytelling
Can animate a full spectrum of subject matter from large vehicles and planes to small objects, to human and creature character performances and large scale scene destruction.
Has a full understanding of lighting and how it affects compositions and blocking.
Has a strong grasp of cinematic language and camera terminology
Has the ability to use and accentuate mocap animation data
Can work well with previz modeling team and provide clear direction for asset requirements but can also create previz sequence assets as required.
Must be patient and flexible to changes in client direction.
The candidate must be proficient in Autodesk Maya, Autodesk Motion Builder (secondary) and Adobe After Effects (secondary).
– Must be a Canadian resident, preferably located in B.C. and legally entitled to work in Canada.

– Please send a detailed CV and Demo Reel to jobs@waterproofstudios.com

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