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Visual Effects Software => Nuke => Topic started by: vintagecg on October 17, 2009, 05:59:30 PM



Title: Multipass compositing in Nuke Tutorial
Post by: vintagecg on October 17, 2009, 05:59:30 PM
Nuke: Intermediate CG Pipelines: (4 chapters)


Chap 01- CG Multipass compositing in Nuke:


In this first chapter, we will focus in the use of multipass renders from 3ds Max (VRay) and Maya (Mental Ray) inside Nuke, showing the basic setup inside the 3D application to output a EXR multipass file and how to composite them back, pass by pass until we achieve a correct and accurate match to the RGB render.


This first chapter is divided in 5 sections:

1. Setup EXR output in 3dsMax.

2. Multipass compositing with VRay passes.

3. Multipass compositing with RAW VRay passes (Fixes and tricks to match RGB).

4. Setup EXR output in Maya 2009.

5.Multipass compositing with Mental Ray passes.

The Video Can be found at
http://vfxvault.com/tutorials/nuke_cg_pipelines/nuke_cg_pipelines_ch_01_h264.mov (http://vfxvault.com/tutorials/nuke_cg_pipelines/nuke_cg_pipelines_ch_01_h264.mov)

All the project files can be download from http://vfxvault.com/tutorials/nuke_cg_pipelines/chapter_01_files.zip (http://vfxvault.com/tutorials/nuke_cg_pipelines/chapter_01_files.zip)


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