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Author Topic: Your new job in BC: Employment Standards Legislation in BC/Canada  (Read 4499 times)
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Jill Pearson
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« on: March 11, 2009, 06:52:10 PM »

If you've just come out of school, you'll hopefully be starting a new job.  One rule to remember: never stop learning.  If you're lucky, you can carry-over all the hard effort you just made in school into your job, learning new techniques and tools and spending more time at your desk than a standard work day.  Sounds tough?  You just spent between 10 and 24 hours a day in school... now you know everything?  Now you're just beginning...

There are guidelines in BC for working standards (see below), but you can also remember that you're probably the new guy, there's more to learn than in a standard work day, and you are developing your career.  Don't be afraid to log a few hours after payroll ends, but do check with your supervisor as to standard practice in your company - don't assume anything.  Some may let you hang out all you want, some may close the doors after you've signed your time sheet. 

Most facilities will not let any shots, plates, elements or models go out the door, usually due to confidentiality contracts, so don't assume you can work at home.  Be efficient with your work day and adapt to the company schedule the best you can, but show some initiative in asking to work late every now and then to continue learning.

And don't forget crunch time!  Each show will ramp up near the end of VFX production - you'll need to step in and do your share. 

Here's the fine print:

When you are working at a paid position in Canada, as an employee, the company you are working for is subject to the Canadian Employment Standards Legislation.

There are various rules and regulations regarding hours worked, overtime, minimum pay (called "minimum wage" and it varies from province to province"), termination, holidays and more.


There is a subset of legislation for each province, found here for British Columbia:

There are modified overtime and scheduling rules for "High Technology" companies in BC, a category in which most VFX, New Media and Game companies fall into.  The basic formula is based on "averaging" and it means that in a given period, you can work more hours than normally allowed, as long as over a longer period, it "averages" out to a standard work week. 

This is useful to know as most companies have "crunch" time where you will be expected to work long days, and this will hopefully be followed by some time off in lieu of overtime, time banking or shorter work days.



« Last Edit: March 12, 2009, 04:47:14 PM by Gillian Benard » Logged

Jill Pearson
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