VFX Community
September 20, 2017, 05:22:02 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to VFX Community, Vancouver's Visual Effects Forum for Photo-realistic 3D and Compositing.  Registration is currently closed to curb Spam.  Fresh content is now being directed to www.lostboys-vfx.com  Please join us there!
 
  Home   Forum   Help Arcade Search Calendar Gallery Tags Login Register  


Pages: [1]   Go Down
  Print  
Author Topic: VFX Recruiter – Image Engine Vancouver  (Read 611 times)
0 Members and 1 Guest are viewing this topic.
ganz
Administrator
Community Member
*****

Karma: 0
Offline Offline

Posts: 3


View Profile
« on: August 12, 2015, 07:17:17 PM »

Overview

VFX RECRUITER – Image Engine, Vancouver, BC
Contract: Permanent
Start Date: August 2015

ABOUT IMAGE ENGINE

Well known for our work on Neill Blomkamp’s District 9, Image Engine has gone on to create numerous incredible creatures, epic environments and extraordinary digital effects for a broad range of feature films! We are led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling, and helping our exceptionally talented crew to push the boundaries of artistic and technical achievement at our studio.

POSITION PURPOSE

The VFX Recruiter position is essential to the success of Image Engine. They will recruit and maintain relationships with vfx artists across the globe. They will build a network of talented artists and technical R&D/Pipeline professionals alike. They will be on the pulse of recruitment trends, compensation rates and market conditions to ensure Image Engine is able to attract and retain top tier artists in our industry.

The Recruiter will use their knowledge of the VFX industry to identify and shortlist qualified artists for vacant positions. They will be able to handle high volume recruits and juggle competing offers and negotiations. They will take the initiative to make recommendations for salaries and have the ability to negotiate job offers with prospective artists.

They will work with the HR Manager and Head to Studio Operations to build and maintain the “family” culture at Image Engine and promote a healthy and fun working environment for our employees.

DUTIES & RESPONSIBILITIES

Participate in full cycle recruitment
Creatively source artists through online postings, LinkedIn, social media, networking events and industry events
Manage an Applicant Tracking System and job postings
Work with supervisors to review demo reels to assess artist’s capabilities and identify ideal candidates
Coordinate and participate in interviews
Negotiate employment offers
Build relationships with artists in the industry to increase your professional network
Coordinate with key members of the community to build industry relationships, ie. HR Sig groups, VFX Schools and Vancouver Economic Commission
Monitor immigration status of employees and alert the HR Manager to work permit or contract extension requirements
Ensure artists have a positive experience in the recruitment process
EDUCATION AND EXPERIENCE

2-3 years of recruitment experience in the VFX feature film industry
Bachelor’s Degree (HR or business preferred)
Proven experience developing and maintaining employer brand through online advertisements and social media presence
Experience with HRIS and ATS
SKILLS AND ABILITIES

Ability to develop relationships with internal and external stakeholders
Ability to represent themselves and Image Engine professionally
Excellent customer service skills
Excellent organizational skills
Excellent communication and time management skills
Ability to multitask in an environment where there are changing priorities and strict deadlines
Ability to work both independently and as part of a team
HOW TO APPLY

E-mail your resume and cover letter to jobs@image-engine.com. The subject should read “Recruiter – your name”. Please include your availability.
Logged
Tags:
Pages: [1]   Go Up
  Print  
 
Jump to:  




Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!