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Author Topic: anaglyph test  (Read 4008 times)
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phantom
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« on: February 25, 2009, 02:55:26 PM »

Hey there , just playing around with 3d in nuke
here the go a WIP

http://www.phantom-vfx.com/media/w_webh.264.mov

now working in put a cg bug to guide the camera path

C&C welcome ,

and also somebody know how can I export cameras from nuke to maya?
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Manuel Llamas
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Mark Benard
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« Reply #1 on: February 25, 2009, 05:37:28 PM »

Hey Phantom!

We had a few spare Red/Blue glasses kicking around the studio from when we went to the VES Celebration of VFX last fall.

It's a bit tough to guarantee that our monitors are displaying the colors perfectly so the effect isn't perfect on the foreground branches...  (I'm seeing a little separation.)

Personally, I feel that the background mountains parallax a little too much against the foreground mountains.  It gives me the feeling that the camera is moving way more than it should be...  Perhaps it's a depth issue in the way you've set up your 3D?  Maybe bringing them a little closer would help.

Really cool stuff though!

I was just on the Foundry's website this morning and noticed an additional clip from the Nuke Master Class on Maya to Nuke workflows...

http://www.thefoundry.co.uk/pkg_training.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453

I haven't had a chance to watch them yet.  If they're any good let me know!

Cheers,

M
      
« Last Edit: February 25, 2009, 05:39:14 PM by mbenard » Logged

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phantom
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« Reply #2 on: February 25, 2009, 06:19:18 PM »

Hey Mark , thanks for the feedback

dunno about the correct amount of offster in the anaglyph think I just tunning until I dont feel pain... just palying around...

I also took a look of Foundry's web site, but are only the project files.. so I should wait for the masterclass if they ever come to NY.

well Ill keep posting more test and tricks I might find on the way!

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Manuel Llamas
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phantom
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« Reply #3 on: March 05, 2009, 03:15:03 AM »

I just check foundry website and they do have the vidz for the masterclass
this is the link for the import-export cameras in btw nuke and maya
http://thefoundry.s3.amazonaws.com/downloads/Nuke_MC_demo02_Maya2Nuke2.mov
 
handy to apply z blur and cam motion blur , projections in 2d... cool isnt...

import/export chan
http://www.fxshare.com/nuke/downloads/tools/3d_converters/4320.html

later
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Manuel Llamas
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phantom
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« Reply #4 on: February 05, 2010, 12:26:20 AM »

http://dl.dropbox.com/u/640801/winter_final.mov
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Manuel Llamas
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